3D Math Primer for Graphics and Game Development
3D Math Primer for Graphics and Game Development
Publisher: Wordware Publishing, Inc. (June 25, 2002) | ISBN-10: 1556229119 | PDF | 11,7 Mb | 476 pages
Covers fundamental 3D math concepts that are especially useful for computer game developers and programmers. Illustrates how to put the techniques into practice, and exercises at the end of each chapter help reinforce the concepts. 3D Math Primer for Graphics and Game DevelopmentGame Development with ActionScript
Publisher: Course Technology PTR; 1 edition (November 6, 2003) | ISBN-10: 1592001106 | CHM | 3,3 Mb | 424 pages
"Game Development with ActionScript" is the guide that can show you the way! You\'ll cover the basics of programming with ActionScript and will explore the incredible development possibilities offered by Macromedia Flash MX 2004. You'll develop the animation techniques you need to keep players coming back for more. Transform your game as you learn how ActionScript can be used to create amazing sound effects that flow seamlessly into your game's script. Game Development with ActionScriptMathematics for Multimedia
Mladen Victor Wickerhauser, "Mathematics for Multimedia"
Academic Press | ISBN: 0127484515 | 1 edition (September 9, 2003) | PDF | 314 pages | 12903 KB
| “ | Mathematics and Multimedia focuses on the mathematics behind multimedia applications. This timely and thoroughly modern text is a rigorous survey of selected results from algebra and analysis, requiring only undergraduate math skills.The topics are `gems' chosen for their usefulness in understanding and creating application software for multimedia signal processing and communication.The book is aimed at a wide audience, including computer science and mathematics majors and those interested in employing mathematics in multimedia design and implementation. | ” |


